Issues like these made Etermax consider leaving behind their native tools and adopting a new, cross-platform development platform.Īccording to Pablo Iacopi, Etermax’s Technical Owner, “We first tested libGDX, which was a good open-source library, but we were never sure about its compatibility. In addition, features like the roulette wheel, which required haptic sensors, were hard to program in native code. Etermax had to find talent with expertise for each platform, teams were never in phase, different bugs affected different platforms, and although the final products appeared nearly identical, they might as well have been built by two different companies. While the Trivia Crack iOS and Android versions launched simultaneously, Etermax’s development was completely divided, with one team using Xcode and the other using Android Studio. And Cavazzani is quick to point out the reason for their phenomenal growth: “Etermax is not a gaming company – it’s a ‘great idea’ company.” Named the “Question Factory,” this feature was hugely popular and Trivia Crack became Apple Store’s most downloaded app for 60 consecutive days starting in December 2014.ĭue to this kind of success, Etermax has become the fastest-growing game development company in Latin America. Brainstorming inspired a unique approach: design the game to let regional users create content and contribute their own questions and answers. “If you live in Mexico, for example, you don’t want the same questions as people who live in Spain,” Maximo said. “After three successful games, we started thinking about doing a trivia app, and Trivia Crack was born, launching in Latin America in 2013.”īut to sustain interest in a trivia game, there’s a huge challenge generating fresh content, especially localized content. They also partnered with Mattel for a mobile version of Pictionary. Unity’s Prefab Assets and Animation System give them lots of artistic latitude and time-saving benefitsĪccess to the Unity Asset Store, home to thousands of free and affordably priced assets that save critical time and effort for Unity creatorsĬEO Maximo Cavazzani got Etermax started with a series of word games, the most successful of which – Aworded Crack (formerly Angry Words) – was the Apple Store’s Best Game of 2012. Smaller teams and faster prototyping enable more efficient and creative development Highly successful launch with 5M downloads in the first week one of the Top 5-grossing trivia games in the U.S.Ī single code base that can be quickly exported to multiple platforms: mobile, web or PC Over time, the benefits of moving to Unity because of its “one code source, multiple outputs” strength, as well as its popularity with some of Etermax’s own developers and game-studio peers, gave them many great reasons to make the switch. However, the overhead of maintaining multiple development tracks was considerable. When they were starting out, Etermax built iOS and Android versions of Trivia Crack in parallel, using native code for each.
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